Turtle geometry: The computer as a medium for exploring mathematics by Andrea diSessa, Harold Abelson

Turtle geometry: The computer as a medium for exploring mathematics



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Turtle geometry: The computer as a medium for exploring mathematics Andrea diSessa, Harold Abelson ebook
Publisher: MIT
Format: djvu
ISBN: 0262010631, 9780262010634
Page: 496


The author uses Logo's turtle graphics as a way of exploring the properties of geometric space. Turtle Geometry: The Computer as a Medium for Exploring Mathematics Harold Abelson, Andrea diSessa The MIT Press 1983. Turtle Geometry: The Computer as a Medium for Exploring. Harold Abelson and Andrea DiSessa. Exploring the World of Artificial. The Computer as a Medium for Exploring Mathematics. Research activity exploring those. Logo provides a powerful medium for rich mathematical explorations and problem solving while providing a context in which students may fall in love with the beauty of mathematics. Cambridge, Massechusetts: MIT Press, 1981. "A college-level math text for serious mathematicians and fans of recreational mathematics. The examples in this paper are intended to spark Although traditional turtle graphics continues to be a rich laboratory in which students construct geometric knowledge, Logo is flexible enough to explore the entire mathematical spectrum. Then I used the Turtle Geometry: Computations as a Medium for Exploring Mathematics. Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence) –. In this first example, I ordered a GEOOBJECT object type, which is similar to a Papert's 'Geometry Turtle', with the shape of a plane. Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence) book download Harold Abelson and Andrea diSessa Download Turtle Geometry: The Computer as a Medium for Exploring . Turtle Geometry: The Computer As a Medium for Exploring. This means giving the turtle the ability to tell where the maze is, as well as working out some algorithm Turtle Geometry: The Computer as a Medium for Exploring Mathematics. The goal of the project was to build on students' knowledge of turtle geometry (learnt, perhaps from Logo) and to use Python's turtle graphics to give a turtle the ability to navigate a maze. Abelson, Harold, diSessa, Andrea, Turtle Geometry, the Computer as a Medium for Exploring Mathematics.